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Overview

There are multiple different types of blueprints in eve. From T1 to T2 over to T3, Faction, Story and finishing with Reaction Formulas.

The following table shows a summary of the differences between Blueprint types. Over the following pages the difference between all types are explored deeper and in a lot more detail.

Icon Type ME/TE Research Copy Invention How to obtain
blueprint original Original Yes Yes No Contracts, seeded in NPC-Stations
blueprint copy Copy No, it will have the same as the BPO it was created from No Yes Contracts, exploration (some), copying an original
blueprint copy Copy - T2 No, ME/TE is depended on Datacore used, default is ⅔ No No Contracts, inventing copies
blueprint copy Copy - T3 No, ME/TE is depended on Datacore used No No Contracts, Inventions of Relics
blueprint copy Copy - Faction No, will always be 0/0 No No, they only come in one flavor Contracts, LP-Store
blueprint copy Copy - Story No, will always be 0/0 No No, they only come in one flavor Storyline missions
blueprint copy Reaction Formula No, will always be 0/0 No No Seeded in NPC-Stations
blueprint copy Relics They don't have ME/TE No Yes Contracts, Sleeper Relic Site exploration

TODO: unrefied reactions - why - how they work

I believe they use different reagents and from what I heard long ago, the unrefined BPs were introduced to make products as there was a monopoly/short supply of the moon goo which was affecting market etc. did it as a work around. Do not think they are used much now You can safely ignore the unrefined reaction now