Overview¶
There are multiple different types of blueprints in eve. From T1 to T2 over to T3, Faction, Story and finishing with Reaction Formulas.
The following table shows a summary of the differences between Blueprint types. Over the following pages the difference between all types are explored deeper and in a lot more detail.
| Icon | Type | ME/TE Research | Copy | Invention | How to obtain |
|---|---|---|---|---|---|
| Original | Yes | Yes | No | Contracts, seeded in NPC-Stations | |
| Copy | No, it will have the same as the BPO it was created from | No | Yes | Contracts, exploration (some), copying an original | |
| Copy - T2 | No, ME/TE is depended on Datacore used, default is ⅔ | No | No | Contracts, inventing copies | |
| Copy - T3 | No, ME/TE is depended on Datacore used | No | No | Contracts, Inventions of Relics | |
| Copy - Faction | No, will always be 0/0 | No | No, they only come in one flavor | Contracts, LP-Store | |
| Copy - Story | No, will always be 0/0 | No | No, they only come in one flavor | Storyline missions | |
| Reaction Formula | No, will always be 0/0 | No | No | Seeded in NPC-Stations | |
| Relics | They don't have ME/TE | No | Yes | Contracts, Sleeper Relic Site exploration |
TODO: unrefied reactions - why - how they work
I believe they use different reagents and from what I heard long ago, the unrefined BPs were introduced to make products as there was a monopoly/short supply of the moon goo which was affecting market etc. did it as a work around. Do not think they are used much now You can safely ignore the unrefined reaction now